Development of educational content formation tools in applications based on virtual reality technology

Diana Bochkovenkova


Virtual reality (VR) technology is promising and already well-established, yet it continues to rapidly evolve, with its development naturally impacting the educational process. Utilizing VR technologies in education provides the opportunity for full immersion in the learning process, eliminating distractions from external factors. This article conducts an analysis of the necessary functionality of educational VR applications, approaches to the formation of educational content, and types of instructional content applied to VR-based education. Additionally, a developed xml representation is presented, enabling the description of educational content elements such as lecture topics and tests using specific tags and attributes for the dynamic creation of instructional game objects in the virtual environment. The main focus of this article is on the development of a script library in the C# programming language, designed to automate the process of creating educational VR content. This library allows for the dynamic creation of game objects in the virtual environment based on the proposed xml representation. To visualize the obtained results, an application based on the Unity game engine was developed, leveraging the implemented tools. The research demonstrates the potential of applying VR technologies in the educational domain and offers a practical solution in the form of the developed script library and markup language. The research findings can be beneficial to developers of educational VR applications and educators interested in innovative teaching methods utilizing virtual reality technologies.

Full Text:

PDF (Russian)


Elliot Hu-Au and Joey Lee. “Virtual reality in education: a tool for learning in the experience age”. In: International Journal of Innovation in Education 4 (Apr. 2018), p. 2. doi: 10.1504/IJIIE.2017.10012691.

Daniel K. Capps and Barbara A. Crawford. “Inquiry-Based Instruction and Teaching About Nature of Science: Are They Happening? ” In: Journal of Science Teacher Education 24 (Apr. 2013), pp. 497–526. doi: 10.1007/s10972-012-9314-z.

J.P Gee. “Deep learning properties of good digital games: how far can they go? ” In: Serious Games: Mechanisms and Effects (2009), pp. 67–82. doi: 10.4324/9780203891650.

Anne Hill and Howard Smith. “Research in Purpose and Value for the Study of Technology in Secondary Schools: A Theory of Authentic Learning”. In: International Journal of Technology and Design Education 15 (Jan. 2005), pp. 19–32. doi: 10.1007/s10798-004-6195-2.

Barney Dalgarno and Mark Lee. “What are the learning affordances of 3-D Virtual environments?” In: British Journal of Educational Technology 41 (Jan. 2010), pp. 10–32. doi: 10.1111/j.1467-8535.2009.01038.x

Joseph Psotka. “Educational Games and Virtual Reality as Disruptive Technologies”. In: Educational Technology and Society 16 (Apr. 2013), pp. 69–80.

J.N.Yee Bailenson. “The use of immersive virtual reality in the learning sciences: Digital transformations of teachers, students, and social context”. In: Journal Of The Learning Sciences 17 (Jan. 2008), pp. 102–141.

Mehryar Nooriafshar, Ron Williams, and Tek Maraseni. “The use of virtual reality in education”. In: (Sept. 2004), pp. 2–3.

Marketa Kucerova. Virtual Reality for Learning and Assessment. June 2021. url: reality- for- learning- and- assessment-62702e6625.

Ryan Lege and Euan Bonner. “Virtual reality in education: The promise, progress, and challenge”. In: JALT CALL Journal 16 (Dec. 2020), pp. 167–180. doi: 10.29140/jaltcall.v16n3.388.

Craig Hall, Randy Stiles, and Carol Horwitz. “Virtual reality for training: Evaluating knowledge retention”. In: Feb. 1998, pp. 184–189. isbn: 0-8186-8362-7. doi: 10.1109/VRAIS.1998.658488.

D. Hamilton, J. McKechnie, E. Edgerton, and C. Wilson. “Immersive virtual reality as a pedagogical tool in education: a systematic literature review of quantitative learning outcomes and experimental design”. In: Journal of Computers in Education 8.1 (2021). Hamilton2021, pp. 1–32. issn: 2197-9995. doi: 10.1007/s40692- 020- 00169- 2. url:

N.V. Mikhalkin and A.N. Averyushkin. “Content and Types of Safety of the Educational Environment”. In: Language and Text 8 (Jan. 2021), pp. 82–96. doi: 10.17759/langt.2021080110.

DP. “Educational Content Development And Types Of Educational Contents”. In: Dynamic Pixel (Jan. 2020).

Nikolas Dovrolis, Stathis Konstantinidis, Panagiotis Bamidis, and Eleni Kaldoudi. “Depicting educational content re-purposing context and inheritance”. In: (Dec. 2009), pp. 1–4. doi: 10.1109/ITAB.2009.5394367.

Unity Documentation. Manual. url:

Unity Documentation. Scripting API. url:


  • There are currently no refbacks.

Abava  Кибербезопасность FRUCT 2023

ISSN: 2307-8162